Tuesday, February 19, 2013

Battery Charger - Low Poly

Normal Map
Low poly
Normals applied
Hi-poly with cleaner topology


Update on my low poly. Have weird things happening with the bake will have to re-bake normals and finish textures but will start on the next hi-poly model.

Tuesday, February 12, 2013

Battery charger (hi-poly)

click
Finished the hi-poly model of the battery charger. Next step is to model out a low-poly mesh, bake and then texture.





Tuesday, February 5, 2013

Assignment 3

Talked to a few people on what would be best for a portfolio and decided on hard surface modeling of assets/props/items instead of making an environment.

Workflow

1. Research - look for multiple images of prop to be modeled
    (1 day of research within the 1st week)

2. Highpoly model of prop.
    (the rest of the days left in the 1st week)


3. Lowpoly model of prop to bake normals onto. Unwrap and textured.
    (2nd week)

A total of 2 weeks per prop.

List of assets to model.
  1. Energizer battery charger.
  2. A portable generator
  3. Firearm of some kind
  4. Dentist Chair
  5. Radio/Jukebox/golf cart
  6. Canon A-1 camera body and lens
For the prop I will be modeling an Energizer battery charger. I'd like to start off with a simpler model just to get into this workflow of baking normals onto a lowpoly. 

I started modeling this just the other day so not much progress yet but will keep to the schedule from now on.

Tuesday, January 29, 2013

Assignment 2

UPDATE:
WIP for the environment.
























Working with group: (mini project)

Make a short animation using live action actor/actress using drawn objects as props for the background and/or foreground. Also with use of digitally made art all comped together in after effects.



Goal: Create a short animation in this kind of style.

Steps:
1. 1 day to shoot live action footage.
2. 1 day for comping images.
3. 1 day to clean up.


If working alone:

Goal: Learn to create good looking foliage for environments by the end of the semester.


Steps:
1. Research for the 1st week.
2. Model out everything by the 1st month.
3. Unwrap and texture by the 2nd month.
4. Start placing models in UDK by the 3rd month.
5. Light up the scene and have the scene polished by the end of the 4th month.





Demo Reel

Each of the demo reels are specialized to what each person wants to do. All of the reels have breakdowns  from the wire frame to the final models and different angles of the final renders. Each of them follow a set pattern to show off their work. At the end of the reels contact information can be found.




Assignment 1