Tuesday, April 30, 2013

WIP: Hi-poly Canon A-1

Finishing up a hi-poly model of the camera.

I learned and accomplished lots this semester:
-use xNormals to bake normal maps and occlusion maps
-able to model faster and better
-learned how to use marmoset to render models
-finished a portfolio website
-have a good idea of how long a model takes to get done
-better understanding of hi-poly and low-poly models

Other things I've worked on this semester

Modeled by David Chiu and textured by me.
Modeled and textured by me.


Website

I have been working on a better portfolio website and have finished it.

Redid some textures, renders and models for the site.

Portfolio Link

Tuesday, April 2, 2013

Canon A-1 film camera

Photo by Scott Ungchusri
For my next project I will be modeling the Canon A-1 35mm film camera that were made between 1978-1985. It is the first SLR camera to offer an electronically controlled programmed auto exposure mode.

I am also working on a website with a better layout to view thumbnails more efficiently. I am also trying to figure out  a way to layout my models on a sheet to show the mesh and poly count. 

Tuesday, March 26, 2013

Blunderbuss and Radio textures





Finished the textures for both models. Please feel free to comment on improvements. I still need to figure out a layout for final renders and adding the tri counts and the texture sizes and contact information.

Tri count for the blunderbuss is at 1186 tris and for the radio it is at 5560 tris.

Tuesday, February 26, 2013

Blunderbuss Hi-poly

For this last week I started working on the hi-poly model of a pirate's blunderbuss. I picked this gun over the modern day guns because of the mixture of organic and hard surface together and also for the interesting silhouette the gun has.

For this week I will be working on the low-poly, baking the normal map, and creating  the texture.

I am still unsure if I will end up working on the finer detail in zbrush but I will see where this goes.



Monday, February 25, 2013

Battery Charger Low Poly


Update:

I finished the hi-poly,low-poly models, fixed the normal map and also rendered out the occlusion map. Also finished the texture for the low-poly and rendered out the render of the model.

While working on this project I learned how to use xNormal to bake out the normal map and occlusion map and learned how to use Marmoset for rendering out my final images. Also started using bevel to cut down on the poly count for the hi-poly model.

The problem that I was having with the normal maps were artifacts from overlapping geometry, I fixed it by baking the model in pieces instead. I learned many things within the last 2 weeks working on this one model, all in all time well spent. I am sure that there are still somethings that need fixing but will have to move on to the next project.

Software used:
Maya
xNormal
Photoshop
Marmoset




Tuesday, February 19, 2013

Battery Charger - Low Poly

Normal Map
Low poly
Normals applied
Hi-poly with cleaner topology


Update on my low poly. Have weird things happening with the bake will have to re-bake normals and finish textures but will start on the next hi-poly model.

Tuesday, February 12, 2013

Battery charger (hi-poly)

click
Finished the hi-poly model of the battery charger. Next step is to model out a low-poly mesh, bake and then texture.





Tuesday, February 5, 2013

Assignment 3

Talked to a few people on what would be best for a portfolio and decided on hard surface modeling of assets/props/items instead of making an environment.

Workflow

1. Research - look for multiple images of prop to be modeled
    (1 day of research within the 1st week)

2. Highpoly model of prop.
    (the rest of the days left in the 1st week)


3. Lowpoly model of prop to bake normals onto. Unwrap and textured.
    (2nd week)

A total of 2 weeks per prop.

List of assets to model.
  1. Energizer battery charger.
  2. A portable generator
  3. Firearm of some kind
  4. Dentist Chair
  5. Radio/Jukebox/golf cart
  6. Canon A-1 camera body and lens
For the prop I will be modeling an Energizer battery charger. I'd like to start off with a simpler model just to get into this workflow of baking normals onto a lowpoly. 

I started modeling this just the other day so not much progress yet but will keep to the schedule from now on.

Tuesday, January 29, 2013

Assignment 2

UPDATE:
WIP for the environment.
























Working with group: (mini project)

Make a short animation using live action actor/actress using drawn objects as props for the background and/or foreground. Also with use of digitally made art all comped together in after effects.



Goal: Create a short animation in this kind of style.

Steps:
1. 1 day to shoot live action footage.
2. 1 day for comping images.
3. 1 day to clean up.


If working alone:

Goal: Learn to create good looking foliage for environments by the end of the semester.


Steps:
1. Research for the 1st week.
2. Model out everything by the 1st month.
3. Unwrap and texture by the 2nd month.
4. Start placing models in UDK by the 3rd month.
5. Light up the scene and have the scene polished by the end of the 4th month.





Demo Reel

Each of the demo reels are specialized to what each person wants to do. All of the reels have breakdowns  from the wire frame to the final models and different angles of the final renders. Each of them follow a set pattern to show off their work. At the end of the reels contact information can be found.




Assignment 1