Monday, February 25, 2013

Battery Charger Low Poly


Update:

I finished the hi-poly,low-poly models, fixed the normal map and also rendered out the occlusion map. Also finished the texture for the low-poly and rendered out the render of the model.

While working on this project I learned how to use xNormal to bake out the normal map and occlusion map and learned how to use Marmoset for rendering out my final images. Also started using bevel to cut down on the poly count for the hi-poly model.

The problem that I was having with the normal maps were artifacts from overlapping geometry, I fixed it by baking the model in pieces instead. I learned many things within the last 2 weeks working on this one model, all in all time well spent. I am sure that there are still somethings that need fixing but will have to move on to the next project.

Software used:
Maya
xNormal
Photoshop
Marmoset




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