Tuesday, February 26, 2013

Blunderbuss Hi-poly

For this last week I started working on the hi-poly model of a pirate's blunderbuss. I picked this gun over the modern day guns because of the mixture of organic and hard surface together and also for the interesting silhouette the gun has.

For this week I will be working on the low-poly, baking the normal map, and creating  the texture.

I am still unsure if I will end up working on the finer detail in zbrush but I will see where this goes.



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